Super Series Rules

 

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Super Series 2008.

RULES & PLAYING CONDITIONS

  1. All matches, with each player having four bowls, will consist of two sets; each set played over 7 ends. The winner of each set will be the player with the most shots at the completion of the 7th end. A set will be decided, with advice from the marker as may be required, if at any point it becomes impossible for one player to draw or win the set given the number of ends remaining. The winner of the match being the best of two sets.
  2. If the shot scores are tied after the last end of a set, the set will be drawn (scored 1/2-1/2). If the match is tied at two drawn sets or one set each, a best of three ends match tie breaker will be played to determine the winner. This will be the winner of each end and NOT the total number of shots won in the three ends. If at the end of the deciding third end of the match tie breaker the scores are equal, a fourth end will be played with each player delivering a single bowl to determine the winner. If both bowls are equi-distant from the jack, they will be removed and further single bowls will be played to determine the winner. During the fourth end, the jack, if hit off the rink, will be re spotted as described in Rule 7
  3. In all other cases a “no score” end will count as an end.
  4. Play will be in both directions and the jack delivered. The player winning the toss shall have the choice of starting or giving away the jack in the first set. The loser of the toss shall have the choice of starting in the second set. The winner of an end will start the next end in the same set.
  5. In a match tie breaker, the player winning the toss shall choose whether to take the jack or give it away in either the first & third ends (assuming it goes to a third end) or to take or give away the jack in the second end. In the event of a fourth end being played the player winning a “new” toss shall have the choice of starting.
  6. The player to start will select where to place the mat along the centre line of the rink and deliver the jack. A full length jack will be at the 3m T mark, from the 3m mat line.
  7. In the event of the jack being hit off the rink, it will be replaced at one of two predefined points on the rink which are 300mm behind the 3m T mark and half way between the centre line of the rink and the edge of the rink, before the next bowl is delivered or the end decided. If the jack is hit off the rink to the right, it will be re positioned on the right predefined point and so on. When the predefined point is occupied, the jack will be repositioned at the nearest available position along the line between the predefined points and the centre line of the rink, but not touching an obstructing bowl.
    In the third end of a match tie breaker (ONLY), each player will be entitled to “kill / burn” the end once, with the end being replayed. (Players must clearly declare to the marker an  intention to kill the end, prior to the delivery of each bowl) Unless such a prior declaration is made, and in all other circumstances, there will be no dead ends and the respot rule (No. 7) will apply.
  8. The jack, when hit into the ditch within the rink width, will remain in play and not be repositioned.
  9. Any bowl leaving the confines of the rink (except on delivery) and not a live toucher in the ditch, will be deemed to be dead and immediately removed.
  10. A live rebounding jack, within the confines of the rink, but is less than the minimum of 20m, will be repositioned at the appropriate predefined point as described in (7).
  11. Measurements between the jack, including a repositioned jack and the live bowls will be carried out in the normal manner.
  12. Play will be continuous. A player may visit the head only after the delivery of their third bowl. In very exceptional & limited circumstances, such as at a key point in the game, a request to visit the head earlier in the end may be made to the marker. At this stage, both players will be entitled to visit the head, but this must be together and without undue delay. After this exceptional visit both players must return to the mat at the same time.
  13. All bowls, coloured light red & dark green MUST BE  stamped with the new World Bowls Official Stamp (oval-rugby ball shape) which came into effect on 1st April 2002. NO other bowls stamp will be valid. Players are advised that any challenge to a set of bowls can only be tested against the new stamp / standard, the outcome of which will be final. All players are responsible for providing their own bowls.
  14. Coloured shirts will be issued upon arrival for each match but will be retained by the tournament officials immediately after each match. Players’ personal sponsorship approved by WBT may be worn on the side of the right shirt sleeve and not exceeding six square inches. Players are required to provide and wear their own white trousers, socks, shoes and trouser belt.
  15. Electronic scoreboard will be in place with live web streaming presentation from the rink side.
  16. Players are required to be ready and available to commence their matches at any time during the programmed session time; players first on shall be at the venue at least 15 minutes before the start of play. Prior to the start of a match, each player will be allowed two trial ends (one each way).
  17. In all other circumstances the Laws of the Game (as modified by WBT).
  18. Players are awarded 4 points for a 2 - 0 victory. When a set finishes 2 - 1, the winner will be awarded 3 points and the loser 1 point. When a set finishes 1.5 - 0.5, the winner will be awarded 3.5 points and the loser 0.5 point. Players who tie a set will be awarded a half a point for that set.
    If after all round robin matches are completed any players tied on the same number of points will be measured on the total number of shots they have won with the highest number being positioned higher in the round robin results table. If after this the scores are still level then the result between the two players concerned will be used with the winner of that specific match rated higher. If there is a 3 or 4 way tie then a one end shoot out involving all players will take place with the winner going forward.
      Scoring System
    Match Score Win Lose
    2 - 0 4 0
    2 - 1 3 1
    1½ - ½ 3.5 0.5
      2 for win
    1 for each non tie-break match